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Autodesk mudbox 2014 group layers
Autodesk mudbox 2014 group layers








  1. #AUTODESK MUDBOX 2014 GROUP LAYERS UPDATE#
  2. #AUTODESK MUDBOX 2014 GROUP LAYERS MANUAL#
  3. #AUTODESK MUDBOX 2014 GROUP LAYERS SOFTWARE#
  4. #AUTODESK MUDBOX 2014 GROUP LAYERS WINDOWS 8#

These include the ability to exchange Ptex and multi-tile UV textures and blendshapes and better image-plane matching enabling artists to use the same reference images in the two packages without rescaling.

#AUTODESK MUDBOX 2014 GROUP LAYERS WINDOWS 8#

Other than that – aside from a new Caliper tool and better support for Windows 8 tablets – the new features are mainly designed to improve interoperability with Maya. Mudbox 2015 gets some interesting workflows for handling 3D scans including the option to enforce perfect symmetry when retopologising asymmetric meshes and new Sculpt Layer and Paint Layer grouping options. Outside the hero products the updates are also smaller – if youre a non-Maya-user at least. Mudbox 2015: new retopology workflows better Maya interoperability

#AUTODESK MUDBOX 2014 GROUP LAYERS SOFTWARE#

a world leader in 3D design software for entertainment natural resources manufacturing engineering construction and civil infrastructure announced the release of Mudbox 2015 one of the best digital sculpting and 2D/3D painting solutions on the market today. Currently developed by Autodesk, Mudbox was created by Skymatter, founded by Tibor Madjar, David Cardwell and Andrew Camenisch, former artists of Weta Digital, where it was first used to produce the 2005 Peter Jackson remake of King Kong. Mudbox offers single-step interoperability with certain products in Entertainment Creation Suites 2015 and enhanced Photoshop compatibility.Īccess a library of free* tools and communicate with peers in the Mudbox Community.Autodesk Inc. Mudbox is a proprietary computer-based 3D sculpting and painting tool. Multitouch interaction and render-quality results in the viewport.Įxperiment with design concepts and make revisions easily.

  • True 3D painting across multiple channels, in multiple formats.Ĭreate clean, production-quality meshes from scanned, imported, or sculpted data.Ĭreate accurate normal, displacement, and ambient occlusion maps.
  • Help to ensure that meshes match a desired real-world scale or fit with other objects or environments that may be created separately. Gauge and maintain proper proportions during the sculpting process. Measure the distance between two points on a model or along a curve.

    #AUTODESK MUDBOX 2014 GROUP LAYERS MANUAL#

    This capability offers greater flexibility for iterative painting workflows within custom or proprietary pipelines and reduces manual relinking, helping to increase artist productivity.Ĭaliper tool for proportional measurement NEW

    #AUTODESK MUDBOX 2014 GROUP LAYERS UPDATE#

    Mudbox remembers the paths, so textures can update with a single click during painting, regardless of the target downstream application or whether the shaders are supported by Mudbox. Texture export and updating (enhanced) NEWĪn enhanced texture export and updating workflow enables you to set different export paths for different channels and paint layers.

  • Take advantage of the intuitive Mudbox sculpting toolset to create facial shapes and carry out shot sculpting.
  • autodesk mudbox 2014 group layers

    Is there an option to keep the sculpting and painting layers intact Thanks in. But in Mudbox 2013 the sculpting layers are all flattened on the main layer. obj files, each at its maximum subdivision level.

  • Add new targets or delete existing ones within Mudbox, and correctly update them in Maya. I exported the face, body and hands as individual.
  • Store Blend Shapes as Sculpt Layer groups in Mudbox.
  • autodesk mudbox 2014 group layers

    Create Blend Shapes in Mudbox and merge them into a Maya scene via Layer Groups.Maya Blend Shape interoperability (enhanced) NEW The software retains many image plane parameter settings, so you can continue to use the same reference without the need to readjust the image to match. Then, send it to Mudbox along with the model to add finer details as part of the single-step interoperability workflow. Set up an image plane in Maya, and use it as a reference for base mesh modeling.Enjoy a smoother multiproduct modeling workflow when using images for reference in both Maya and Mudbox software.Multitile textures enable artists to paint outside of the 0-1 UV space.Ptex textures offer a UV-less painting workflow.Single-step interoperability provides an iterative round-trip workflow between Mudbox and Maya using Ptex and multitile textures texturing methods.Import and export Ptex and multitile UV textures to and from Maya.Maya interoperability for textures (enhanced) NEW Use Paint Layer groups to manually merge layers or flatten groups on export.Use Sculpt Layer groups to receive and store Blend Shape targets from Maya 2015 software.Toggle visibility ito focus on a particular aspect of the work,or to duplicate multiple layers at once.Organize Sculpt Layers and Paint Layers into layer groups to more quickly and easily identify certain layers in complex scenes.Use the new Make Symmetrical tool to make existing meshes across one or more axes without retopologizing.Copy painting and sculpting detail from one or both sides of the source.

    autodesk mudbox 2014 group layers

  • Base symmetry on the source topology or on a local or world axis for completely symmetrical results.
  • Enforce topologically symmetrical results when retopologizing meshes.









  • Autodesk mudbox 2014 group layers